![]() One of his suits is quite literally one you already have with a scarf and winter boots. ![]() This was a great move because Miles doesn't have nearly enough to choose from once everything is unlocked. This means once you've got some gear you like, you don't have to sacrifice style. Once you've unlocked a design, you can equip whatever mods you want to that suit and move on. Nearly all of them offer you some form of combat modifier, but those features are not bound to those suits. It'll probably take someone 15 hours of gameplay to fully Platinum this title, but trust me when I say you will enjoy every moment of it.Īs you might expect, Miles has a number suits for you to unlock. The core story was something I completed in about 10 hours, and then spent another three hours appealing to the completionist in me. This game was never going to be as lasting as the first game given such a short development time, but what you get is pretty great. This game was built and released in less than two years, during which time the previous game received three different DLC. ![]() If that surprises you, I'm not really sure what to tell you. There's no getting around it, Miles Morales has a lot less game to it than its predecessor. It all happens on Miles' phone, which is helpful for progression of the game. And since Ganke is a tech whiz like Miles, he quickly whips up the Friendly Neighborhood Spider-Man app for NYC locals to call for help on. That's why he has Ganke Lee, the "guy in the chair" to help him figure out where to go. Where Peter had contacts within the police and his own access at his day job, Miles needs to be Spider-Man a little differently. The only consistent loading screen you'll see in this game is with fast-travel, which is to be expected. Whatever Insomniac has done to optimize this part of the game should be commended because it all feels like one fluid part of the game now. The biggest difference here, aside from the villains being different from the last game, is the loss of load screens when entering these zones. Bad guys have areas you can either sneak or drop into, and you can choose between stealthily cleaning out the nest or making as much noise as you like and cracking skulls. Much of the same "lair" system from the last game exists here. Source: Android Central / Russell Holly (Image credit: Source: Android Central / Russell Holly) It's a ton of fun to play with all of the new tricks in the arsenal, and makes an already entertaining combat system feel that much more engaging. Miles is capable of drawing in a crowd, impacting all of them simultaneously, and then instantly switching to a stealth tactic for one-on-one combat. Peter played best when you could single out an opponent and eliminate them while moving quickly between multiple combat sequences. While it was easy for combat in the original to occasionally feel repetitive, fighting as Miles is on an entirely different level. Miles has some unique abilities, most notably his Venom Strike and temporary invisibility.īeing able to deal devastating single blows and then vanish completely requires a few more buttons you weren't using when you played as Peter, and that makes the variety of attacks and combat styles significantly more varied. It doesn't take long for the obvious differences between Miles and Peter to make themselves apparent in gameplay. Combat is mostly the same, though new villain types mean you need to vary your techniques as you fight. Everything is based on the original gameplay engines, so swinging through the city and interacting with the world all feels exactly the same. If you've played the original, you already understand most of the gameplay mechanics here. Putting the controller down is basically impossible. Watching this unfold as you play is genuinely heartwarming. All Miles really wants to do is spend time with his friends but he feels this calling and gives it everything he's got and more. At one point someone thanks Miles for his help and he replies "Physics is the real hero!" and moves on. Miles can't make himself drop quips in the middle of a fight like Peter can. That might seem obvious, but it's an important part of Miles' character and growth, and the game does such an incredible job focusing on this. This detail is incredibly important because Miles Morales is not Peter Parker at all. This is why when Peter leaves for Europe for a few weeks with MJ, Miles finds himself struggling to be the kind of Spider-Man everyone thinks he should be instead of being the purest version of himself. Not only does he know this on the inside, but everyone in NYC regularly reminds him he's "the other Spider-Man" when he helps out. Being taught how to be Spider-Man is cool, but he's not Peter. ![]() For Miles, however, things are a little less great. ![]()
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